Raid Changes for the less active Raider

Shamelessly lifted from MMO-Champion as usual:

We’re continuing to refine the raid progression paths in Cataclysm, and we’d like to share some of those changes with you today. Please enjoy!

The first of the refinements being made is that we’re combining all raid sizes and difficulties into a single lockout. Unlike today, 10- and 25-player modes of a single raid will share the same lockout. You can defeat each raid boss once per week per character. In other words, if you wanted to do both a 10- and 25-person raid in a single week, you’d need to do so on two different characters. Normal versus Heroic mode will be chosen on a per-boss basis in Cataclysm raids, the same way it works in Icecrown Citadel. Obviously the raid lockout change doesn’t apply in pure Icecrown terms though, as this change goes hand-in-hand with a few other changes to raid progression in Cataclysm.
I’ve already seen this described as the ‘death of raiding’ on a guild forum, but I feel that is a bit of knee-jerk reaction rather than a duly considered one. To me its more of a levelling of the playing field between the larger and smaller guilds. The smaller guilds who can only run 10 man raids will no longer be disadvantaged by 1 lockout per week, where the larger ones managing a 10 and a 25 get the benefit of 2.  I believe most of these changes are designed to ensure there is as little requirement as possible to be in a large guild.


We’re designing and balancing raids so that the difficulty between 10- and 25-player versions of each difficulty will be as close as possible to each other as we can achieve. That closeness in difficulty also means that we’ll have bosses dropping the same items in 10- and 25-player raids of each difficulty. They’ll have the same name and same stats; they are in fact the exact same items. Choosing Heroic mode will drop a scaled-up version of those items. Our hope is that players will be able to associate bosses with their loot tables and even associate specific artwork with specific item names to a far greater extent than today.
This just adds to what I have already said, not even any major loot advantages for being in a 25 man raid over a 10 man one.


Dungeon Difficulty and Rewards

  • 10 and 25-player (Normal difficulty) — Very similar to one another in difficulty; drop the exact same items as each other.
  • 10 and 25-player (Heroic difficulty) — Very similar to one another in difficulty; drop more powerful versions of the normal-difficulty items.


We of course recognize the logistical realities of organizing larger groups of people, so while the loot quality will not change, 25-player versions will drop a higher quantity of loot per player (items, but also badges, and even gold), making it a more efficient route if you’re able to gather the people. The raid designers are designing encounters with these changes in mind, and the class designers are making class changes to help make 10-person groups easier to build. Running 25-player raids will be a bit more lucrative, as should be expected, but if for a week or two you need to do 10s because half the guild is away on vacation, you can do that and not suffer a dramatic loss to your ability to get the items you want.

“A bit more lucrative” – that’s as good as it gets for 25 man raiding. Greater drop rate, badges and gold – when they have to start mentioning the rewards will be in gold we know they are getting desperate to sugar coat the pill. With all the mentions of guild levelling and guild rewards, being in a guild is going to be important. My concern was the guilds achieving  25 man raiding success would have a major advantage over the guilds managing only 10 man raiding. That the 10 man guilds would end up feeding the 25 man guilds, not just for the raiding rewards but because this guild would be a higher level guild because it was managing 25 man raiding. Blizzard seem to be trying to make being in a 10 man guild every bit as desirable as being in a 25, or at the very least not majorly disadvantaged by being in a 10 as opposed to a 25. Overall I think this is a smart move.

We recognize that very long raids can be a barrier for some players, but we also want to provide enough encounters for the experience to feel epic. For the first few raid tiers, our plan is to provide multiple smaller raids. Instead of one raid with eleven bosses, you might have a five-boss raid as well as a six-boss raid. All of these bosses would drop the same item level gear, but the dungeons themselves being different environments will provide some variety in location and visual style, as well as separate raid lockouts. Think of how you could raid Serpentshrine Cavern and Tempest Keep separately, but you might still want to hit both every week.
Sounds reasonable, and still trying to give something for everyone.


We do like how gating bosses over time allows the community to focus on individual encounters instead of just racing to the end boss, so we’re likely to keep that design moving forward. We don’t plan to impose attempt limitations again though, except maybe in cases of rare optional bosses (like Algalon). Heroic mode may not be open from day one, but will become available after defeating normal mode perhaps as little as once or twice.

In terms of tuning, we want groups to be able to jump into the first raids pretty quickly, but we also don’t want them to overshadow the Heroic 5-player dungeons and more powerful quest rewards. We’ll be designing the first few raid zones assuming that players have accumulated some blue gear from dungeons, crafted equipment, or quest rewards. In general, we want you and your guild members to participate in and enjoy the level up experience.

We design our raids to be accessible to a broad spectrum of players, so we want groups to be able to make the decision about whether to attempt the normal or Heroic versions of raids pretty quickly. The goal with all of these changes is to make it as much of a choice or effect of circumstance whether you raid as a group of 10 or as a group of 25 as possible. Whether you’re a big guild or a small guild the choice won’t be dependent on what items drop, but instead on what you enjoy the most.

The big guilds may howl at this, but only because they are losing some of their advantage. I think these are good changes, but we will see properly once they are implemented. I don’t often say this, but ‘Well Done Blizzard’.


We realize that with any changes to progression pathways there are going to be questions. We’re eagerly awaiting any that we may have left unanswered. To the comments!

Published in: on April 28, 2010 at 06:59  Leave a Comment  

I Blame Work

Sunk without trace for the best part of a week. Not been blogging and barely even on WoW. The main cause of this was our National Sales and Marketing Conference. The plan was sound: hold it at Heathrow for ease of transport for everyone to attend. That plan fell away somewhat as every airport in the UK shut due to the ash cloud. End result was 6.5 hours in a car to get there and the same to get back. That killed off Wednesday and Friday. Thursday was the conference itself. The conference part of the day tends to be fairly uneventful, it’s the usual mix of propaganda and motivational speaking along with an award ceremony later on. That finished up about 10.30pm and that’s when the real conference begins, retreat to the bar and catch up with the people you haven’t seen for a year. By 2.00 am I was ordering and drinking Tequila (if there is ever a warning sign that its bedtime, ordering tequila must be it), by 4.00 am I had the sense to call it a night. By 8.30 am I was up for breakfast. By 9.30 am we were on the road back to Glasgow – and I sure as hell was not driving! Saturday was a day of recovery. Sunday I’m blogging and hopefully even playing. Normal service is on its way back – promise!

Published in: on April 25, 2010 at 07:28  Leave a Comment  

…tumbleweed…

It’s true, I have been pretty lax here. No posts for over a week. I’ve been a bit out of sorts with WoW so the blog suffered too. Anyway what has been going on is I have a job interview tomorrow and that has been occupying my time. Same company, bigger role – more authority, more responsibility and even some more money! So lots of preparation and my mind keeps wandering to what to expect in the interview. Normal service will be returned late tomorrow afternoon.

I was going to post some rogue stuff then decided to wait to see what the Cataclysm class review came up with and having read it all here I’m still trying to decide about it. More on that some other time when I have made my mind up about it.

I have resurrected an old rogue and I’ll be trying some stuff with him at some point in the near future.  That combined with my usual dilemma about ‘what do I really want to do in WoW’ – all coming soon… promise….

Published in: on April 11, 2010 at 17:20  Comments (1)  

Whiny Post Day – JM2C

Troll Racials are Overpowered came up with the Whiny Post Day. Whine? Moi? Oh, all right… if you insist….

I’m fairly new to this blogging thing and I feel I have  long way to go before I can compare myself with some of the established blogs. I’ve been reading various blogs and nearly always I can find something in them which I think is good and I’m left wondering why I hadn’t thought of that. There is however only one blog I read regularly just for the pain factor. To read a blog that pisses me off so much it drives me nuts. It’s like picking a scab off a wound or bursting a spot, I know I should leave it well alone but I keep going back to it. The culprit is JM2C brought to us by the Oracle of all things, ‘Markco’. Now this is a Big Blog, its got a massive following and the content in general is very good. OK, so where is the whine?

My whine is how it is presented. I don’t think I have ever seen such an exercise in vanity, egotism and general epeen stroking. This was the one that pushed me over the edge. Despite the title the author comes across as someone who believes that you are second best, but perhaps if you work really hard you will one day almost be as good as him.

“It’s as if for Markco gold is not the goal. Excellence is the goal.” That is how I approach my life and the wow community has seen how that level of motivation can turn a crap site with 1 follower (Thunderion) into the juggernaut (to use Bigjimm’s verbage) it is today.

Seriously, Get A Fucking Grip! How can anyone type that about themself and not think, maybe they are overdoing the ego thing, just a tad here??? Want some recognition and a link from the ‘Juggernaut’? Just send an obsequious post and pose as part of the sycophantic circle and maybe, just maybe, if you have been really good you will be rewarded with recognition. Now, Assume the position……

Don’t forget kiddies, you can also buy Markco’s own gold making guide, that’s if you can find it between the host of adverts for other sites selling gold and peddling anything else he can make a cheap buck from. Between those, you have more references to “Me” than can possibly be healthy and get the impression our host loves every fucking last one of them!

Again, let me state the site has great content in the on subject gold making posts,  but why is it surrounded and packaged with such a heap of crap. What it screams to me is a site about the cost of everything while knowing the value of nothing.
Here endeth my rant/whine and hopefuly normal service will resume shortly.

Published in: on March 18, 2010 at 07:55  Leave a Comment  

LF Perfect Guild…

Guilds interest me immensely and I have a love/hate relationship with them. I have been in some very good ones and some downright awful ones. It’s hard to define what success is for a guild, age? membership? bosses killed? All of those have some value but on their own are pretty useless. A guild should choose its goals and keep to them. If the goals change it is unavoidable the type of people in the guild will change too.

Currently I have characters in 3 guilds:

  1. An alliance fairly hardcore raiding guild. This was my first ever guild and they weren’t hardcore when I joined. They just gradually went that way, not being a raiding type any more means I still have characters there but they are pretty inactive. The guild has been around since 2005 and is still going strong so they must be doing something right.
  2. A horde social/casual guild where my mains still hang about. Also well established.
  3. A smallish horde guild which I have been trying out to see how I like them. They are fairly social but also doing quite well in 10 man raiding. Fairly new, but show promise. I have been slowly levelling a druid alt there.

All on different servers, all have an 18+ age rule and all are PvE.

I also like to see what other guilds are doing and how they portray themselves. I’ve put alts in other guilds anything from we take anyone and everyone to those more selective. I have seen them been successful but most fail. I have stayed in some guilds for years and others for minutes.

There are 2 types of succesful guilds as far as  I can see, the ongoing progressive type and the minimal raiding type social ‘just a bunch of online friends hanging out’ type guild. For the Progressive type they need progress and good structure or the membership which will have a fair number of people claiming they just want to see end game content (meaning end game loot for themselves) migrate to something they think will offer better (or more usually just faster) rewards. The bunch of friends are fine providing they stay together and don’t fall out. The big danger is they start inviting friends of friends who get on with some people and not others and next thing its a guild made up of various cliques and cohesion breaks down. Or that some get the raiding urge and start pushing the guild in that direction when others don’t want it. Same result, the bonds begin to break.

My own wanderlust in guilds revolves around not particularly  wanting to raid and being intolerant of people who I have no real desire to spend time with.  All guilds have their idiots and the selfish when you join a new guild you don’t know who they are or how many you will have to deal with.  The worst of all I have seen so far is one officer who did nothing for anyone unless it suited her personally, announcing whatever she was doing in gchat and portraying it as a charitable act of such magnitude it would shame Mother Theresa. Some regarded her as a great person whereas I found her petty and manipulative. I was also in the minority.

So why be in them if I don’t want to raid? I like playing WoW with good company, its more fun that way. It’s good to enjoy the success of others as well as your own, even better if it’s the same time as your own. Thats the big incentive.  A close second is the ability to learn from others. Seeing people who play well and can be approached later for advice or hints, that’s a massive plus. I did a VoA 25 a couple of months ago and the rogue gloves dropped from the boss, I rolled and won and beat the other rogue who had been outperforming me the whole time. Sure his gear was better, but he was also just playing better than me. At the end of the event I had a quick chat with him, congratulated him on how well he had played, and apologised for winning the role. If the loot had been awarded by merit he would have got it with no dispute from me.  I didn’t feel too guilty as I obviously needed it more than him! He did give me a couple of pointers on things I could do better. That’s where the good company comes in, and that’s what I look for in a guild.

No guild would however be complete without drama. Usually this is about loot or raid performance. My favourite ever guild debate is the “we should have DKP” one. I have heard every argument about it several times and in some guilds its pretty much an annual event started by someone who wasn’t in the guild the last time it cropped up. I’ve taken part in a few but these days not raiding means I don’t bother too much. I do however still reach for the popcorn as soon as I see the forum heading.

Guilds can generate unbelievable behaviour on their respective forums. And therein lies the attraction for many. Comments are taken personally and as often with having only the written word as opposed to a face to face discussion they are misinterpreted. People will then respond in a manner they would never dream of if the target of their vitriolic outburst was standing in front of them.  And this can be over anything from an uncut gem to why I didn’t get enough healing in last night’s raid. Like a moth to a flame (no pun intended) I’m sucked in and read it all, thinking throughout what a waste of time it is – and doing it all again next time it happens too.

I’m looking for the perfect guild (for me) and I suspect that no such guild exists. I also have no interest in starting my own guild as aside from me I’m sure no one else would want to join it. If anyone else thinks they have the perfect guild I’d like to know where it is, but above all else I’d like to know why they think so.

Published in: on March 5, 2010 at 19:50  Comments (2)  
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